Publications

Published Articles, Chapters, Proceedings et aL.

By Academic Publisher

Book Chapters

Book Cover, Social Casual Mobile
Book Cover, Handbook of Digital Games
Book Cover, Screw the System Monochrom Anthology
Book Cover, Designing Games for Ethics
Book Cover, Computation Arts

Selected Proceedings

(* Awarded):

  • Grace, L. Heuristics from Curating and Exhibiting Game Art in the 21st Century, In proceedings of the 8th International Conference on Digital Arts (Artech 2017), Macau, China
  • Grace, L. Love, Lust, Courtship and Affection as Evolution in Digital Play, In Proceedings of the 11th Digital Games Research Association Conference (Digra 2017), Melbourne, Australia
  • Jamieson, P., Grace, L., Zhang, B., Mizuno, N. verilogTown - Improving Students Learning Hardware Description Language Design - Verilog - with a Video Game.  ASEE 2017 [link]. Columbus, OH. [pdf] 
  • Lehman, B. Hebert, D., Jackson, T., Grace, L. 2017. Affect and Experience: Case Studies in Games and Test-Taking, 35th Conference on Human Factors in Computing Systems (CHI - ACM), Denver, USA

Online Edited Articles:

Journal Articles:

Exhibit Catalogs:

  • Grace, L and Reed, E. 2016, Blank Arcade 2016, exhibition catalogue, August 3-October 28, 2016, DiGRA /FDG Conference, Abertay University, Dundee, Scotland. ISBN 9781365245749
  • Totten, C. and Grace, L 2016, Indie Arcade: Coast to Coast, exhibition catalogue, Smithsonian American Art Museum, Washington, DC, USA ISBN 978-1364585259
  • Grace, L and Ruffino, P. 2015, Blank Arcade: Games out of Joint, exhibition catalogue, May 14-17, DiGRA Conference, Leuphana University, Luneburg, Germany. ISBN 978-1329103092
  • Grace, L 2014, Blank Arcade: An exhibition at the 2014 Digital Games Research Association Conference, exhibition catalogue, August 4, DiGRA Conference, Salt Lake City, Utah, USA. ISBN 978-1312375680

Posters:

  • Forsyth, C. M., Jackson, G. T., Hebert, D. Lehman, B., Inglese, P. & Grace,L. (in press). Striking a balance: User-experience and performance in computerized game-based assessment. In R.Baker, E. Andre, X. Hu, T. Rodrigo, B. du Bouley. The Proceedings of the International Conference on Artificial Intelligence in Education, LNCS. Springer: Verlag.

Selected Undergraduate Student Publications:

Conference Co-chair and Program Committees:

  • Fowler, A., Grace, L. 2017. Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. ACM, New York, NY, USA. 2nd International Conferece on Game Jams, Hackathons and Game Creation Events, San Francisco, CA, USA — February 26 - 26, 2017 ACM New York, NY, USA ©2017

Program Committees and Reviewing:

    • Games for Change - Civics and Social Impact, Co-Curator (2017)
    • International Conference on Digital Arts - Interfaces of Tomorrow, Artech 2017, reviewer (2017)
    • Advancing STEM Education Through Game Creation Workshop @ FDG, (ASETGC-17), reviewer (2017)
    • International Conference on Intelligent Technologies for Interactive Entertainment (Intetain), Technical Program Committee (2017)
    • International Symposium on Electronic Art (ISEA-2016), Program Committee Member
    • Foundations of Digital Games (FDG), program committee (2015)
    • Digital Games Research Association annual Conference (DiGRA), program committee (2014, 2015), reviewer (2016, 2017)
    • International Conference on Advances in Computer Entertainment Technology (ACE annual conference), Creative Showcase Chair (2015),  Senior Program Committee (2016), Program Committee Member (2011, 2013-2014), reviewer (2009-2010,2012, 2017) – proceedings published in ACM
    • Meaningful Play (biennial conference), Michigan State University, Program Committee Member (2010, 2012, 2014, 2016)
    • IEEE International Games Innovation Conference (IGIC), Program Committee Member (2012)