Publications
Published books, articles, chapters, et al.
Books | Exhibition Catalogs and Indie Books | Book Chapters | Conference Proceedings | Journal Articles | Editorials and Syndicated Content | Reports | Posters | Conference Chairs and Program Committees | Undergrad Student Publications
By Academic Publisher
- ACM: Association for Computing Machinery (click here for free access to these publications)
- IEEE: Institute of Electrical and Electronics Engineers
- DiGRA: Digital Games Research Association
- Routledge Press
- Others: Google Scholar
Books:
- Grace, L. 2019. Doing Things with Games: Social Impact through Play, Routledge/CRC (266 pages) ISBN: 9781138367265 resource site: https://Book.ProfessorGrace.com/
- Grace, L. 2020: Love and Electronic Affection: A Design Primer (editor/author), Routledge / Taylor and Francis (294 pages), 978-1138367234 resource site: http://www.AffectionGames.com
- Grace, Lindsay 2021: Black Game Studies. (editor/author) Carnegie Mellon University ETC Press https://doi.org/10.1184/R1/17100431.v1 resource site: https://blackgames.professorgrace.com/
Exhibit Catalogs and Indie Books:
- Grace, L, Tran, L. and Ewing, C. 2019, Miami @ Play 2018, exhibition catalogue, December 1-7, 2018, 50 pages, ISBN 9781365245749
https://miamiplay.org/ - Grace, L and Gold, S. 2018, Global Game Jam Stories, Global Game Jam Inc, 74 pages ISBN 978-0-359-85219-2
- Grace, L and Reed, E. 2016, Blank Arcade 2016, exhibition catalogue, August 3-October 28, 2016, DiGRA /FDG Conference, Abertay University, Dundee, Scotland. ISBN 9781365245749
https://blankarcade2016.criticalgameplay.com/ [ ] [ ] - Totten, C. and Grace, L 2016, Indie Arcade: Coast to Coast, exhibition catalogue, Smithsonian American Art Museum, Washington, DC, USA ISBN 978-1364585259
https://indiepopup.com/ - Grace, L. and Ruffino, P. 2015, Blank Arcade: Games out of Joint, exhibition catalogue, May 14-17, DiGRA Conference, Leuphana University, Luneburg, Germany. ISBN 978-1329103092 [pdf]
https://blankarcade2015.criticalgameplay.com/ - Grace, L 2014, Blank Arcade: An exhibition at the 2014 Digital Games Research Association Conference, exhibition catalogue, August 4, DiGRA Conference, Salt Lake City, Utah, USA. ISBN 978-1312375680 [PDF]
https://www.lgrace.com/blankarcade2014/
Book Chapters
- Download Now Grace, L.D. 2021, Micro, Macro and Meta-Persuasive Play to Change Society, in de la Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021.
- Grace, L. 2020 The Unbearable Lightness of Meaning, The Art Exhibit at the ICIDS 2019 Art Book, ETC Press
- Grace, L. 2020 Critical Gameplay: Healer, The Art Exhibit at ICIDS 2019 Art Book, ETC Press
- Download Now Grace, L. D. 2016. "The Rise of Affection Games: The Private Lives of Mobile Devices," In M. Willson & T. Leaver (Eds.), Social, Casual, Mobile: Changing Games, Bloomsbury Press, NY.
- Aufderheide, P. Engel, L., Gentile, B. Grace, L, Kirkman, L., Maher, B., Palmer, C., Stogner , M. and Williams, R. The New Storytellers: Documentary Film-making in the 21st Century, The International Association of Film and Television Schools (CILECT), (2016)
- Grace, L., Jamieson, P. 2014. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation. IEEE Handbook of Digital Games, Wiley (2014) [pdf]
- Grace, L. 2013. Sex, Violence and the In-between: Bikini Beach Zombie Massacre. Monochrome Anthology, Re/Search press(2013)
- Grace, L. 2010. Critical Gameplay: Design Techniques and Case Studies, Designing Games for Ethics, Volume II, IGI Global (2010)- [pdf]
- Grace, L. 2009. The Philosophies of Software, Handbook of Research on Computational Arts and Creative Informatics, IGI Global & Towson University (2009) - [pdf]
- Grace, L. 2009. The Challenge of Enculturation in the Arts, Handbook of Research on Computational Arts and Creative Informatics, IGI Global & Towson University (2009) - [pdf]
Selected Proceedings
(* Awarded):
- Download Now Grace, L. 2024 "Communities of Risk, Identity, Youth and Civil Disobedience: Parkour, Skateboarding, Skywalking as Rebellious Play", The 57th Hawaii International Conference on Systems Science (HICSS), Oahu Hawaii, January 2024.
- Download Now Grace, L. and Liang, S. 2024. "Exposure, Emotion, and Empathy, A Theory Informed Approach to Misinformation and Disinformation Behavior Change through Games", The 57th Hawaii International Conference on Systems Science (HICSS), Oahu Hawaii, January 2024
- Grace, L. Orrego Dunleavy, V., Ahn, R., Mayo, D. 2024 . "Designing Game Based Microgames as Intervention for Health Misinformation"e;, The 57th Hawaii International Conference on Systems Science (HICSS), Oahu Hawaii, January 2024.
- Grace, Lindsay D. "Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy." International Conference on Interactive Digital Storytelling. Cham: Springer Nature Switzerland, 2023.
- Consalvo, M., Phelps, A., Grace, L. D., & Altizer, R. (2023, October). The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices. In International Conference on Interactive Digital Storytelling (pp. 28-37). Cham: Springer Nature Switzerland.
- Grace, L. , Orrego Dunleavy, V., Ahn, R., Mayo, D. Microgames as Intervention for Health Misinformation, Digital Games Research Association (DiGRA 23) conference, Sevilla, Spain, June, 2023
- Watch Video Presentation Grace, L. eSports as Evolution: Shifting Social Values in Sport, Future of Information and Communication Conference, San Francisco, CA, March 2023
- Watch Video Presentation Grace, L. and Liang, S. 2023. Examining Misinformation and Disinformation Games Through Inoculation Theory and Transportation Theory, The 56th Hawaii International Conference on Systems Science (HICCS), Maui, Hawaii, January 2023.
- *Jackson, G. T., Lehman, B., Grace, L., 2020. Awkward Annie: Impacts of Playing on the Edge of Social Norms , Foundations of Digital Games Conference, Malta
- Grace, L.2020. Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News, 38th Conference on Human Factors in Computing Systems (CHI - ACM), Hawaii
- Watch Video Presentation Grace, L., Jackson, G. T., Lehman, B. 2020. The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games , 38th Conference on Human Factors in Computing Systems (CHI - ACM), Hawaii
- Download paper Grace, L. 2019. Hauntology, the Penumbra, and the Narratives of Play Experience, 25th International Symposium of Electronic Art (ISEA), Gwangju, South Korea
- Grace, L. 2019. The Unbearable Lightness of Being Game, 25th International Symposium of Electronic Art (ISEA), Gwangju, South Korea
- Grace, L., Hone, B. 2019. Factitious: Large Scale Computer Game to Fight Fake News and Improve News Literacy, 37th Conference on Human Factors in Computing Systems (CHI - ACM), Scotland
- Grace, L. 2018. Newsjam: Making Games at the Pace of News ,in Proceedings of the 3rd International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ), Github, ACM, New York, NY, USA, 4 pages. DOI https://doi.org/10.1145/3196697.3196702
- Jackson, T, Grace, L, Inglese,P., Wain, J., Hone B., Awkward Annie: Game-Based Assessment of English Pragmatic Skills, In Proceedings of the 14th Conference on Advances in Computer Entertainment Technology (ACE '17). ACM, New York, NY, USA
- Grace, L. Heuristics from Curating and Exhibiting Game Art in the 21st Century, In proceedings of the 8th International Conference on Digital Arts (Artech 2017), Macao, China
- Grace, L. Love, Lust, Courtship and Affection as Evolution in Digital Play, In Proceedings of the 11th Digital Games Research Association Conference (Digra 2017), Melbourne, Australia
- Jamieson, P., Grace, L., Zhang, B., Mizuno, N. verilogTown - Improving Students Learning Hardware Description Language Design - Verilog - with a Video Game. ASEE 2017 [link]. Columbus, OH. [pdf]
- Lehman, B. Hebert, D., Jackson, T., Grace, L. 2017. Affect and Experience: Case Studies in Games and Test-Taking, 35th Conference on Human Factors in Computing Systems (CHI - ACM), Denver, USA
- Jamieson, P., Grace, L, Mizuno, N.,Bell, C., Davis, D. A simple Multiplayer Video Game Framework for Experimenting and Teaching Cultural Understanding. In Proceedings of the 20th Academic Mindtrek (Tampere, Finland, October 17-19, 2016). ACM, New York, NY
- Grace, L., & Farley, M. How Game Design Thinking becomes Engagement Design. In Proceedings of the 20th Academic Mindtrek (Tampere, Finland, October 17-19, 2016). ACM, New York, NY
- Jamieson, P, Grace, L. 2016. A Framework to Help Analyze if Creating a Game to Teach a Learning Objective is Worth the Work, in proceedings of the 46th IEEE Frontiers in Education Conference (FIE), Erie, PA, USA.
- * Grace, L. 2016. Deciphering Hackathons and Game Jams through Play, in Proceedings of the 1st International Conference of Game Jams, Hackathons and Game Creation Events, David Brower Center of UC Berkeley in California, ACM, New York, NY, USA, 4 pages.
- Grace, L. 2016. Subverting the Conventions of Affection Games in the Digital Wild. International Symposium of Electronic Art, Hong Kong [online proceedings only]
- Ehrea, A., Jamieson, P., & Grace, L. How to Use Combinatorial Optimization Problems (Traveling Salesman Problem) for Procedural Landscape Generation. In proceedings of GameOn'2015, University of Amsterdam (UvA), Amsterdam, The Netherlands
- Grace, L., Treanor, M., Totten, C. and McCoy, J. 2016. A Case Study in Newsgame Creation: Why Game Designers and Journalists are Still Learning to Work Together, 66th International Communication Conference, Fukuoka, Japan
- Grace, L., Jamieson, P., Mizuno,N. and Zhang, B. 2015."VerilogTown: Cars, Crashes and Hardware Design" In Proceedings of the 12th Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, 4 pages.
- Grace, L., Jackson, T., Totten, C., Rice, J. and Parker, J. 2015. "Designing Microgames for Assessment: A Case Study in Rapid Iteration" In Proceedings of the 12th Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, 4 pages.
- Grace, L., Jamieson, P. 2015. "VerilogTown: Cars, Crashes and Hardware Design" In Proceedings of the 11th international conference on Games + Learning + Society Conference (GLS11), ETC Press/Carnegie Mellon, Pittsburgh, PA.
- Grace, L. 2015. Objects of Affection: Kissing Games on Mobile Devices. Foundations of Digital Games (FDG) 2015, Society for the Advancement of the Science of Digital Games, Pacific Grove, California, USA [online]
- Grace, L. , Jannsen, D., Coyle, J. 2015. Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. Foundations of Digital Games (FDG) 2015,Society for the Advancement of the Science of Digital Games, Pacific Grove, California, USA [online]
- Grace, L., Janssen, D., and Coyle J. 2014. Did you see that?: in-game advertising retention in players and onlookers. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE '14). ACM, New York, NY, USA, , Article 42 , 4 pages. DOI=10.1145/2663806.2663856 https://doi.acm.org/10.1145/2663806.2663856
- Grace, L. 2014. You: a poetic game about meaning making and absence. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE '14). ACM, New York, NY, USA, , Article 66 , 4 pages. DOI=10.1145/2663806.2663811 https://doi.acm.org/10.1145/2663806.2663811
- Grace, L. 2014. Critical Games: Critical Design in Independent Games. In Proceedings of the 7th Digital Games Research Association Conference (Digra 2014), Salt Lake City, Utah
- Grace, L. 2014. Adapting Games From Literature: Game Verbs for Player Behavior. In Proceedings of the 32nd of the international Conference Extended Abstracts on Human Factors in Computing Systems (Toronto, Canada, April 26 - May 1, 2014). CHI EA '14. ACM, New York, NY, USA.
- Grace, L., Jamieson, P., Heldt,A. Hunt, B., Shine,P., Paige,M. 2014. Getting Positional Play Data - It's likely, in the crowd. CHI 2014 Workshop on HCI and Sports (Toronto, Canada, April 27, 2014).
- Grace, L. 2014. A Linguistic Analysis of Games: Verbs and Nouns for Content Estimation, Foundations of Digital Games, Fort Lauderdale, Florida, USA
- Grace, L., Spangler, B. 2014. The Psychology of Play: Understanding Digital Game Evolution through Developmental Psychology, Foundations of Digital Games, Fort Lauderdale, Florida, USA
- Grace, L. 2014. Playing with Affections Digitally. In proceedings of 2014 Meaningful Play conference, East Lansing, Michigan, USA
- Grace, L. 2013. Affection Games in Digital Play: A Content Analysis of Web Playable Games, 6th Digital Games Research Association Conference (Digra 2013), Atlanta, Georgia
- Grace, L. 2013. Big Huggin' a Case Study in Affection Gaming, 6th Digital Games Research Association Conference (Digra 2013), Atlanta, Georgia
- Grace, L. 2013. Big Huggin' Affection Gaming. In Proceedings of the 31st of the international Conference Extended Abstracts on Human Factors in Computing Systems (Paris, France, April 29 - May 2, 2013). CHI EA '13. ACM, New York, NY, 3025-3030.
- *Jamieson, P., Grace, L., Hall,J. 2013.Research Directions for Understanding Human Computational Games. Meaningful Play (East Lansing, Michigan, October 18-20, 2012).*top 5 paper award
- Grace, L. 2012. A Topographical Study of Persuasive Play in Digital Games. In Proceedings of the Academic Mindtrek (Tampere, Finland, October 3-5, 2012). ACM, New York, NY
- Grace, L. 2012. Designing Games to Critique Convention, In Proceedings of the 20th ACM Multimedia, October 2012
- Grace, L. , Castaneda,M., Duchere,J. 2012. User Testing of a Language Learning Game for Mandarin Chinese,30th Conference on Human Factors in Computing Systems (CHI - ACM), Austin, USA
- Grace, L., Coyle, J. 2011.Player Performance and in Game Advertising Retention (with J. Coyle), 8th International Conference on Advancements in Computer Entertainment (ACE 2011-ACM), Lisbon, Portugal
- Grace, L. 2011. Discomfort Design: Critical Reflection through Uncomfortable Play, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
- Grace, L. 2011. Understanding the Art Practice of Critical Game play Designs, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
- Grace, L. 2011. Critical Gameplay Gone Critically Wrong, 7th Games, Learning and Society Conference (ETC Press), Madison, USA
- Grace, L. 2011. The Poetics of Game Design, Rhetoric and the Independent Game, 5th Digital Games Research Association Conference on Games and Play (DIGRA). Utrecht School of the Arts, (Netherlands)
- Grace, L. 2011. Gamifying Archives, A Study of Docugames as a Preservation Medium, 16th International Conference on Computer Game (CGAMES 2011-IEEE), Louisville, USA
- Grace, L. , Castaneda, M. 2011.Polyglot Cubed, A Multidisciplinary Learning Comprehension and Recognition Tool, 22nd Society for Information Technology and Teacher Education, (SITE-EditLib) Nashville, USA
- Grace, L. 2010. Software Studies in Computer Gameplay (Media Showcase and Demo Panel), 28th Conference on Human Factors in Computing Systems (CHI - ACM), Atlanta, USA
- Grace, L. 2010. An Algorithm for Visual Music, The Third International Conferences on Advances in Computer-Human Interactions (ACHI 2010 - IEEE), St. Martin
- Grace, L. 2009. gReader: A Universally Designed, Device-Independent Email Client,The Second International Conferences on Advances in Computer-Human Interactions (ACHI 2009 - IEEE), Cancun,Mexico
- Grace, L. 2009. Polyglot Cubed, Multilingual Educational Game, The Fifth Advances in Computer Entertainment Technology Conference (ACE 2009 - ACM), Athens, Greece
- Grace, L. 2009. Music Box, Composing and Performing Visual Music, The Fifth Advances in Computer Entertainment Technology Conference (2009), ACM/DIMEA Proceedings
- Games as Teachers, 7th Annual International Digital Media and Art Association Conference (IDMAA), Ball State University, 2009
Journal Articles:
- Grace, L. 2024, The Patterns of Games for Leading Social Change. Journal of Leadership Studies. https://doi.org/10.1002/jls.21880
- Dunleavy, V. O., Ahn, R. J., Grace, L. D., & Mayo, D. (2024). Acceptability and Feasibility of “Latinos Unidos”: A Microgame Resource Combatting Health Misinformation for Latinos Living with HIV. Journal of Health Communication, 29(5), 307–318. https://doi.org/10.1080/10810730.2024.2339238
- Siddhartha Paul Tiwari and Lindsay D. Grace. 2024. Observations and Reflections on the Gaming Landscape in South East Asia. ACM Games 1, 4, Article 27 (December 2023), 4 pages. https://doi.org/10.1145/3632286
- Grace, Lindsay. 2023. Social Impact Games, a Probable Future Illuminated by Looking Back. ACM Games 1, 1, Article 10 (March 2023), 3 pages. https://doi.org/10.1145/3583986
- Orrego Dunleavy, V., Ahn, R., Mayo, D., & . Grace, L. (2022). Addressing COVID-19 Misinformation and Resiliency Among Latinos Living With HIV: Formative Research Guiding the Latinos Unidos Microgame Intervention. American Behavioral Scientist, 0(0). https://doi.org/10.1177/00027642221124660
- Howe, P., Robertson, C., Grace, L. and Khosmood, F. 2022. Exploring Reporter-Desired Features for an AI-Generated Legislative News Tip Sheet. Journal of the International Symposium on Online Journalism (ISOJ). Spring 2022 Watch Presentation
- Jackson, G. T., Inglese, P., Wain, J., Timpe-Laughlin, V., & Grace, L. 2016.Measuring English Pragmatics Skills through Game-Based Performance. Bulletin of the Technical Committee on Learning Technology, IEEE, ISSN 2306-0212
- Grace, L. D. 2015. Review of: Playing with Religion in Digital Games, by H. Campbell and G. Grieve, eds. Journal of Media and Religion, 14(1), 51-53.
- Grace, L. 2014. Understanding Digital Affection Games as Cultural Lens, love not war as play experience. The Journal of the International Digital Media Arts Association (iDMAa), volume 10, #1. IDMAA.
- Jamieson, P., Grace, L., Hall, J., Wibowo, A. Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games - in Proceedings of the HCI International Conference, Springer Lecture Notes in Computer Science, Volume 8029, 2013, pp 156-163
- Grace, L. 2010. Studying the Philosophy of Software: A Framework for Examining How Digital Design Affects the Arts, the International Journal of the Humanities, Volume 8, Issue 4, pp.279-286
Editorials and Syndicated Content
- 2019: The Conversation (ThePrint.in, Houston Chronicle, TechDirt, SFGate, Snopes.com, Yahoo news, The National Interest, et al.), Games blamed for moral decline and addiction throughout history, October 9, 2019 (est. 80K+ readers)
- 2018: The Conversation (Salon.com, Chicago Tribune, LA Times, JStore Daily, et al.),
What’s leisure and what’s game addiction in the 21st century? , June 27, 2018 (est. 10K+ readers)
- Translated to Indonesian: Apakah rekreasi dan apakah kecanduan permainan digital di abad ke-21", September 21, 2018
- 2018: The Conversation (LA Times, CNN ) What 40 years of 'Space Invaders' says about the 1970s -- and today, Chicago Tribune, Smithsonian Magazine, et al.) What 40 years of 'Space Invaders' says about the 1970s – and today, June 18, 2018 (est. 30K+ readers)
- Translated to French: Comment le jeu Space Invaders décrit-il les années 1970… et notre époque moderne", Jacqueline Charpentier, June, 2019·
- 2018: CNN (Opinion) Video games do not teach shooters to become shooters in real life, March 9, 2018
- 2017: The Conversation Designing games that change perceptions, opinions and even players’ real-life actions, March 25, 2017 (est. ~10K readers)
- reprinted: Axelrod, Rise B., and Charles R. Cooper. The St. Martin's guide to writing. Macmillan, 2018.
- 2010: Nonlinear Narrative in Games: Theory and Practice, Game Career Guide, August 2010 with Ben McIntosh (USC) and Randi Cohn
- 2009: Truly Independent Game Development: A Case for Making Games By Yourself, Game Career Guide/Game Developer (formerly Gamasutra), August 2009
- 2009: Winning: A Guide to Finding Game Competitions for Independent Developers and Student, Game Career Guide, September 2009
- 2009: Educational Fantasy, Game Career Guide, October 2009
Reports:
- Grace, Lindsay and Haung, Katy. State of Newsgames 2020:A snapshot analysis of interactives, toys and games in journalism and allied industries. JournalismGames.com, Miami, Florida. July, 2020.
Posters:
- Forsyth, C. M., Jackson, G. T., Hebert, D. Lehman, B., Inglese, P. & Grace,L. Striking a balance: User-experience and performance in computerized game-based assessment. In R.Baker, E. Andre, X. Hu, T. Rodrigo, B. du Bouley. The Proceedings of the International Conference on Artificial Intelligence in Education, LNCS. Springer: Verlag.
- Grace, L. Demarinis, T and Jamieson, P. Building an Organizational Strategy for Meaningful Play, 2016 Proceedings
Selected Undergraduate Student Publications:
- N. Masso, L.Grace, 2011. Shapemaker: A game-based introduction to programming, 16th International Conference on Computer Game (CGAMES 2011-IEEE), Louisville, USA
- Grace, L., Smayda, R., Ritcher, D., Mohammed, A. 2012. The High School Game: An Inter generational Board Game for Discussing Secondary School Stresses (poster), 8th Games, Learning and Society Conference, Madison, WI (ETC press, 2012)
- Grace, L. Quinter, J, McCain, K, Kitchen, D, 2012. Swivelpad: an Active Body Controller. In Proceedings of the 17th international conference of the Computer Games (Accepted) (Louisville, KY: July 27-30, 2012). IEEE Computer Society, Washington, DC, 125-129.
Topic Guides and Examples
- The following are a selection of documents I created that seem oft referenced in faculty syllabi, support websites or in research:
- Grace, Lindsay. 2009. Truly Independent Game Development: A Case For Making Games By Yourself , Game Developer (formerly Gamasutra.com).com
- Grace, Lindsay. 2006. Introduction to Maya's Embedded Language (MEL) Scripting LGrace.com
- Grace, Lindsay. 2005. Game Types and Genres
- Grace, Lindsay. 2005. Introduction to the Game Concept Statement
- Grace, Lindsay. 2004. Unified Modeling Language (UML) for Scriptwriting
- Grace, L. 2003. Extensible Stylesheet Language Editor Prototype (thesis)
- Grace, Lindsay. 2001. Cascading Style Sheets Overview
- Game Design Document: Grace, Lindsay. 2008. Bangkok Taxi (language learning game)
- Game Design Document: Grace, Lindsay. 2005. Rise of the Dead (3D game for the Geowall)
Conference Co-chair and Program Committees:
- Fowler, A., Grace, L. 2017. Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. ACM, New York, NY, USA. 2nd International Conference on Game Jams, Hackathons and Game Creation Events, San Francisco, CA, USA — February 26 - 26, 2017 ACM New York, NY, USA ©2017
- Digital Games Research Association Annual Conference (DiGRA), program committee (2014, 2015), reviewer (2016, 2019-2020)
- International Conference on Advances in Computer Entertainment Technology (ACE annual conference), Senior Program Committee (2016), Program Committee Member (2011, 2013-2014), reviewer (2009, 2010, 2012, 2017)
- International Symposium on Electronic Art (ISEA-2016), program committee member
- Foundations of Digital Games (FDG), Track Chair (2021,2019), program committee (2020, 2015)
- Meaningful Play (biennial conference), Michigan State University, Program Committee Member (2010, 2012, 2014, 2016)
- IEEE International Games Innovation Conference (IGIC), Program Committee Member (2012)
- 2018 - 7th EAI International Conference: ArtsIT, Interactivity & Game Creation, 2018, Braga, Portugal
- 2017: Open Library of Humanities (journal), Special Collection- Post colonial Perspectives in Game Studies, https://olh.openlibhums.org/articles/10.16995/olh.309/
- 2012: Foundations of Digital Games, Experimental Games Festival, Raleigh, North Carolina, Reviewer
- 2012: Games, Learning and Society, Madison, Wisconsin, Reviewer
- 2010 , 2011: IEEE/IARIA International Conferences on Advances in Computer-Human Interactions, Technical Program Committee Member, St Martin, Reviewer
Program Committees and Reviewing:
General external reviewing (invited or otherwise)