ACM Publications
The following is a subset of publications provided through the ACM (Association of Computing Machinery). Clicking these links will provide free access to content that may be pay-walled.
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            keynotePlay as InterfaceThis talk outlines the propensities of play to improve human computer interaction. Drawing from his experience addressing complex problems in journalism, misinformation, education, and more the talk outlines the theories that underpin applying play as ... 
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            research-articleAwkward Annie:: Impacts of Playing on the Edge of Social NormsEffective interpersonal and cross-cultural communication relies on pragmatics – knowing what to say to whom, and under what circumstances. Nevertheless, pragmatics is generally absent from formal second language instruction. The current effort describes ... 
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            extended-abstractThe Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment GamesWhile much research has been done on games as engaging strategies for assessment and education, little has been done to address the specific human computer interaction questions relating to the impact of player engagement in game experiences. This case ... 
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            research-articleNewsjam: Making Games at the Pace of NewsCan games be made at the pace of news? The Newsjam, an event held in Miami, Florida in November of 2017, aimed to investigate whether short, simple games about current topics could be made in less than two days. While the plethora of game jam events ... 
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            research-articleAffect and Experience: Case Studies in Games and Test-TakingThe format of conventional assessments (e.g., multiple-choice) can often make it difficult for students to be motivated or engaged, which can also make it difficult for students to perform to the best of their ability. Game-based assessments (GBA) are a ... 
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            research-articleHow game design thinking becomes engagement designThis paper is the product of 12 months of intensive study applying game design to the challenges of journalism and news community management. After conducting interviews and site visits with a wide variety of leaders in major print, web, television and ... 
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            research-articleA simple multi-player video game framework for experimenting and teaching cultural understandingWe have created a game called Culture Code that allows researchers and teachers to host online games where teams have asynchronous abilities. Inspired by the game Barnga [11], which is designed to "explore factors related to communication problems in ... 
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            posterDesigning microgames for assessment: a case study in rapid prototype iterationIn contrast to the trend toward large scale, immersive games that aspire toward the polish and experience of conventional commercial games, the authors offer a design case study for the potential of microgames and assessment. Microgames are designed to ... 
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            demonstrationVerilogTown: cars, crashes and hardware designVerilogTown is a game about cars, crashes and hardware design. The game is designed to help teach and practice the hardware description language, Verilog. The game uses the metaphor of traffic signals to help players understand and practice the code ... 
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            research-articleDid you see that?: in-game advertising retention in players and onlookersThe effects of embedding advertising in digital games has been explored in only a few controlled studies. This research provides results of an efficacy analysis of in-game advertising within the controlled environment of a racing car game, an ... 
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            short-paperAdapting games from literature: game verbs for player behaviorThis case study outlines a methodology for adapting digital games from literature. The process maps key narrative events to human computer interactions via game verbs. Game verbs are distinct player actions that help the player accomplish their in-game ... 
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            short-paperBig huggin: a bear for affection gamingToday the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means antiseptic sleek materials with little texture. Why isn't touch more personal? Why isn't touch more ... 
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            posterCritical gameplay: designing games to critique conventionThis paper discusses the critical gameplay design project and its newest evolution. After being exhibited in several international venues in 2009-2011, the project has evolved to employ a more pointed critique of game culture and how people play. The ... 
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            research-articleA topographical study of persuasive play in digital gamesExpanding the bounds of digital educational games, this research describes the characteristics of games designed to modify player perspective, understanding, interests, activities or opinions. These persuasive play games include social impact games, ... 
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            extended-abstractUser testing of a language learning game for Mandarin ChinesePolyglot Cubed is an educational game to facilitate the learning of multiple languages. The game is an implementation of contemporary theories in motivation, education and entertainment. This document provides the results from a formal user evaluation ... 
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            research-articlePlayer performance and in game advertising retentionIn game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understanding player retention of brand messages. The researchers created a ... 
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            extended-abstractCritical gameplay: software studies in computer gameplayThe computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay ... 
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            research-articleMusic box: composing and performing visual musicMusic Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that rise from a written score, then move to create a distinctive flock-lead musical ... 
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            research-articleCritical gameplayHow do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world of enemies and adversaries teach us to ignore the gray in the everyday? ... 
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            research-articlePolyglot Cubed: the design of a multi-language learning gamePolyglot Cubed is an educational game to facilitate the learning of multiple languages. It is designed to entertain while enforcing language listening comprehension. The modular language learning game system works interchangeably with a variety of ... 
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